Computer Graphics
Postgraduate course
- ECTS credits
- 10
- Teaching semesters
- Autumn
- Course code
- INF251
- Number of semesters
- 1
- Teaching language
- English
- Resources
- Schedule
- Reading list
Course description
Objectives and Content
Objectives
The course introduces the basic concepts of computer graphics. It provides the necessary theoretical background and demonstrates the application of computer science to graphics. The course further allows students to develop programming skills in computer graphics through programming assignments.
Content
The course covers fundamental topics such as graphics representations and transformations, the viewing pipeline, visibility, lighting, and textures, as well as more advanced areas such as ray tracing and global illumination.
Learning Outcomes
On completion of the course the student should have the following learning outcomes defined in terms of knowledge, skills and general competence:
Knowledge
The student
- understands the core concepts and mathematical foundations of computer graphics
- knows fundamental computer graphics algorithms and data structures
- has an overview of different modeling approaches and methods
- has detailed knowledge about basic shading and texture mapping techniques
- understands light interaction with 3D scenes
Skills
The student
- can use modeling software to create basic 3D scenes
- can apply basic mathematics in the development of graphics applications
- is able to design and develop interactive 3D programs using WebGL
- can develop software for modern graphics hardware
General competence
The student
- is able to analyze, disseminate, and communicate visual computing solutions
- can organize and structure problem solving approaches in a team environment
Full-time/Part-time
Full-time
ECTS Credits
10
Level of Study
Bachelor/master/PhD
Semester of Instruction
Autumn
Required Previous Knowledge
Recommended Previous Knowledge
Credit Reduction due to Course Overlap
I291: 10 ECTS, INF211: 10 ECTS
Access to the Course
Access to the course requires admission to a programme of study at The Faculty of Science and Technology
Teaching and learning methods
The course is built upon lectures, programming tutorials and programming assignments, as well as exercises. On average, students will meet up for lectures, tutorials, and exercises for 5 hours per week.
Compulsory Assignments and Attendance
The exercises must be attended. The programming assignments will be evaluated and must be passed. An exam (about the content of the lectures) needs to be passed, as well. Compulsory assignments are valid two semesters, the semester of the approval and the following semester.
Forms of Assessment
Portfolio assessment. The portfolio consists of hand-ins and 3 hours written on-campus-exam. On-campus-exams and hand-ins must be passed. The weighting is announced on MittUiB at the start of the semester.
Grading Scale
The grading scale used is A to F. Grade A is the highest passing grade in the grading scale, grade F is a fail.
Assessment Semester
Examination both spring semester and autumn semester. In semesters without teaching the examination will be arranged at the beginning of the semester.
Reading List
The reading list will be available within July 1st for the autumn semester and December 1st for the spring semester
Course Evaluation
The course will be evaluated by the students in accordance with the quality assurance system at UiB and the department.
Examination Support Material
Non-programmable calculator, according to the faculty regulations
Programme Committee
The Programme Committee is responsible for the content, structure and quality of the study programme and courses.
Course Coordinator
Course coordinator and administrative contact person can be found on Mitt UiB, or contact studieveileder@ii.uib.no
Course Administrator
The Faculty of Science and Technology represented by the Department of Informatics is the course administrator for the course and study programme.