Rune Klevjer

Position

Associate Professor

Belonging

Department of Information Science and Media Studies

Research groups

Research

Questioning Immersion seminar, Bergen 2-3. June 2022

Section editor, Journal of the Philosophy of Games.

Selected publications:

Klevjer, R. (2021). Civilization IV i den videregående skolen: Mellom fortrolighet og fremmedgjøring. Nordidactica – Journal of Humanities and Social Science Education, 11(1). https://journals.lub.lu.se/nordidactica/index

Klevjer, R. (2019). Virtuality and Depiction in Video Game Representation. Games and Culture. 14(7-8): 724-741. doi:10.1177/1555412017727688

Klevjer, R. and Hovden, J.F. (2017). The Structure of Videogame PreferenceGame Studies, 17 (2).

Klevjer, R. (2012). Enter the Avatar. The phenomenology of prosthetic telepresence in computer games. In H. Fossheim, T. Mandt Larsen & J. R. Sageng (Eds.), The Philosophy of Computer Games (pp. 17-38). London & New York: Springer

Publications

Selected publications: 

Klevjer, R. (2021). Civilization IV i den videregående skolen: Mellom fortrolighet og fremmedgjøring. Nordidactica – Journal of Humanities and Social Science Education, 11(1). https://journals.lub.lu.se/nordidactica/index

Klevjer, R. (2019). Virtuality and Depiction in Video Game Representation. Games and Culture. 14(7-8): 724-741. doi:10.1177/1555412017727688

Klevjer, R. and Hovden, J.F. (2017). The Structure of Videogame PreferenceGame Studies, 17 (2).

Klevjer, R. (2012). Enter the Avatar. The phenomenology of prosthetic telepresence in computer games. In H. Fossheim, T. Mandt Larsen & J. R. Sageng (Eds.), The Philosophy of Computer Games (pp. 17-38). London & New York: Springer

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From CRISTIN: 

Projects

 

Game Philosophy Network

Supervised ph.d: Tobias Staaby