Courses and workshops

CDN and iGGi Game Jam and Games Research workshop


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CDN Logo Photo: Valeria Acosta, CDN/UiB

Exploring how poetic game experiences can inform digital narratives and sharing our research.

April 27-28 - Game Poetics for Planetary Care

The goal of this workshop is to explore how poetic game experiences can inform digital narratives that support planetary care. 

This practical workshop explores poetry as a lens for designing games, focusing on minimalist game mechanics to bring about an emotionally resonant, poetic experience. Based on Jordan Magnuson’s framework for poetic game design and Jon Stone’s concept of ludokinetic poetry, the workshop is grounded in the practical work of game designers and digital poets. 

In this workshop, we direct this lens towards the topic of planetary care, focusing on raising awareness of sustainability and environmental issues, and enabling people to be better equipped for actively engage in planetary care. We urge participants to explore game mechanics that afford poetic experiences can add a systemic, experiential component that allows for unique engagement with themes of planetary care.

The workshop is exploratory and we highlight the value that the design process itself may have for better understanding the poetic potential of game design. The outcome of the workshop are minimalist prototypes that explore and exemplify poetic game design and adapt it to planetary care thinking, which may form the starting point for future submissions to alternative publication channels, for example Game Poems Magazine (external link)

The workshop is rigged towards graduate students focusing on theoretical, analytical, and design-oriented perspectives on games, interactive narratives, and digital media across disciplines and does not require previous experience with game design or associated software tools. 

The workshop is organized by the Center for Digital Narrative in collaboration with The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi). Workshop facilitators are Kristine Jørgensen (University of Bergen) and Doris C. Rusch (Uppsala University/University of Bergen), with keynotes and guidance by Jason Nelson (University of Bergen), Jordan Magnuson (University of Southampton) and Jon Stone (Anglia Ruskin University). 

Workshop structure: 

Day 1, April 27: Getting started 

09.00-09.30: Kristine Jørgensen and Doris C. Rusch: Introduction 

09.30-12.15: Games as poetic experiences for planetary care

09.30-10.15: Keynote: Jordan Magnuson, University of Southampton: Games As Poems: Reimagining Videogames Through the Lens of Lyric Poetry

10.30-11.15: Keynote: Jon Stone, Anglia Ruskin University: “But If You’re Here Then Who’s Flying the Plane?”: A Short Introduction to Ludokinetic Poetry

11.15-12.15: Icebreaker exercise: Doris C. Rusch, Uppsala University and University of Bergen: Embodied Imagination: Poetics from Place and Body 

12.15-13.15: Lunch

13.15-14.00: Keynote: Jason Nelson, University of Bergen: Run! Your work is alive!: Experimental processes in making digital playlands and game-like interfaces

14.15-17.00: Conceptualizating poetic games: group work

 

Day 2, April 28: Prototyping

09.00-12.00: Iterative prototyping

12.00-13.00: Lunch 

13.00-16.00: Iterative prototyping, contd. 

16.00-17.00: Presentations, sum up and evaluation

 

19.00: Dinner, courtesy of iGGi

 

Resources: 

In preparation for this workshop, participants should familiarize themselves with the following theoretical framework and design tools: 

 

Books: 

Magnuson, Jordan (2023). Game Poems. Videogame Design as Lyrical Practice. Amherst.  [Open access (external link)]

Stone, Jon (2022). Dual Wield: The Interplay of Poetry and Videogames. De Gruyter. 

 

Tools: 

 

April 29 – Research presentation Day (iGGi and CDN PhDs) 

This workshop consists of lightning talks where PhD students from iGGi, CDN and affiliated departments at UiB present their research. The lightning talks are template-based 10-minute presentations followed by panel discussions, organized thematically in groups of 3-4. 

09.00-09.15: Welcome

09.15-10.15: 4 lightning talks + 20 minutes discussion

10.30-11.30: 4 lightning talks + 20 minutes discussion

11.30-12.30: Lunch

12.30-13.30: 4 lightning talks + 20 minutes discussion

13.30-14.30: 4 lightning talks + 20 minutes discussion

14.45-15.45: 4 lightning talks + 20 minutes discussion

15.45-16.45: 4 lightning talks + 20 minutes discussion

16.45-17.00: Sum up 

 

19.00: Reception with informal dinner, courtesy of CDN

About the Center for Digital Narrative (CDN)

CDN is a Norwegian Centre of Research Excellence funded by the Norwegian Research Council from 2023-2033. CDN focuses on algorithmic narrativity, new environments and materialities, and shifting cultural contexts. We will investigate how the interactions of human authors with non-human agents result in new narrative forms, how the materiality of digital narratives has changed, and how cultural contexts are reshaping the use and function of digital narrative. CDN hosts approximately 40 funded and affiliated researchers and regularly hosts international guest researchers at all career stages.

iGGi PhD School

The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is the world's largest PhD research programme focused on games research. Our mission is to unlock the full potential of games research to contribute to wellbeing, prosperity, and science by training the next generation of leading researchers, designers and developers in games.

​Based at the University of York, Queen Mary, Goldsmiths, and Essex, iGGi students undertake a four year PhD in impact-oriented games research, working closely with more than 80 partner organisations in the games industry and society. iGGi students advance games with research, software, patents, algorithms, data analytic techniques and creative works across a wide range of areas (external link), from game AI and analytics to player experience and game design to games and play for health, education, or research.