Rune Klevjer

Stilling

Førsteamanuensis

Tilhørighet

Forskergrupper

Forskning

Nordic Workshops on the Philosophy of Games

Section editor, Journal of the Philosophy of Games

Supervised ph.d project: Tobias Staaby

 

Selected publications:

Klevjer, R. (2022). What Is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition. Transcript Verlag. 10.14361/9783839445792.

Klevjer, R. (2023). Avatarhood and Selfhood. In Sternagel, J. et al (Eds.), Actor & Avatar: A Scientific and Artistic Catalog. Transcript Verlag. 10.14361/9783839467619-004

Klevjer, R. (forthcoming): Avatarhood. To be published in Routledge Handbook of the Philosophy of Games, edited by C. Thi Nguyen and John Richard Sageng.

Klevjer, R. (2021). Civilization IV i den videregående skolen: Mellom fortrolighet og fremmedgjøring. Nordidactica – Journal of Humanities and Social Science Education, 11(1). https://journals.lub.lu.se/nordidactica/index

Klevjer, R. (2019). Virtuality and Depiction in Video Game Representation. Games and Culture. 14(7-8): 724-741. doi:10.1177/1555412017727688

Klevjer, R. and Hovden, J.F. (2017). The Structure of Videogame PreferenceGame Studies, 17 (2).

Klevjer, R. (2012). Enter the Avatar. The phenomenology of prosthetic telepresence in computer games. In H. Fossheim, T. Mandt Larsen & J. R. Sageng (Eds.), The Philosophy of Computer Games (pp. 17-38). London & New York: Springer

 

Publikasjoner

Selected publications:

Klevjer, R. (2022). What Is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition. Transcript Verlag. 10.14361/9783839445792.

Klevjer, R. (2023). Avatarhood and Selfhood. In Sternagel, J. et al (Eds.), Actor & Avatar: A Scientific and Artistic Catalog. Transcript Verlag. 10.14361/9783839467619-004

Klevjer, R. (forthcoming): Avatarhood. To be published in Routledge Handbook of the Philosophy of Games, edited by C. Thi Nguyen and John Richard Sageng.

Klevjer, R. (2021). Civilization IV i den videregående skolen: Mellom fortrolighet og fremmedgjøring. Nordidactica – Journal of Humanities and Social Science Education, 11(1). https://journals.lub.lu.se/nordidactica/index

Klevjer, R. (2019). Virtuality and Depiction in Video Game Representation. Games and Culture. 14(7-8): 724-741. doi:10.1177/1555412017727688

Klevjer, R. and Hovden, J.F. (2017). The Structure of Videogame PreferenceGame Studies, 17 (2).

Klevjer, R. (2012). Enter the Avatar. The phenomenology of prosthetic telepresence in computer games. In H. Fossheim, T. Mandt Larsen & J. R. Sageng (Eds.), The Philosophy of Computer Games (pp. 17-38). London & New York: Springer

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From CRISTIN: 

Prosjekter