Rune Klevjer
Stilling
Førsteamanuensis
Tilhørighet
Forskergrupper
Forskning
Nordic Workshops on the Philosophy of Games
Section editor, Journal of the Philosophy of Games
Supervised ph.d project: Tobias Staaby
Selected publications:
Klevjer, R. (2022). What Is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition. Transcript Verlag. 10.14361/9783839445792.
Klevjer, R. (2023). Avatarhood and Selfhood. In Sternagel, J. et al (Eds.), Actor & Avatar: A Scientific and Artistic Catalog. Transcript Verlag. 10.14361/9783839467619-004
Klevjer, R. (forthcoming): Avatarhood. To be published in Routledge Handbook of the Philosophy of Games, edited by C. Thi Nguyen and John Richard Sageng.
Klevjer, R. (2021). Civilization IV i den videregående skolen: Mellom fortrolighet og fremmedgjøring. Nordidactica – Journal of Humanities and Social Science Education, 11(1). https://journals.lub.lu.se/nordidactica/index
Klevjer, R. (2019). Virtuality and Depiction in Video Game Representation. Games and Culture. 14(7-8): 724-741. doi:10.1177/1555412017727688
Klevjer, R. and Hovden, J.F. (2017). The Structure of Videogame Preference. Game Studies, 17 (2).
Klevjer, R. (2012). Enter the Avatar. The phenomenology of prosthetic telepresence in computer games. In H. Fossheim, T. Mandt Larsen & J. R. Sageng (Eds.), The Philosophy of Computer Games (pp. 17-38). London & New York: Springer
Publikasjoner
Selected publications:
Klevjer, R. (2022). What Is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition. Transcript Verlag. 10.14361/9783839445792.
Klevjer, R. (2023). Avatarhood and Selfhood. In Sternagel, J. et al (Eds.), Actor & Avatar: A Scientific and Artistic Catalog. Transcript Verlag. 10.14361/9783839467619-004
Klevjer, R. (forthcoming): Avatarhood. To be published in Routledge Handbook of the Philosophy of Games, edited by C. Thi Nguyen and John Richard Sageng.
Klevjer, R. (2021). Civilization IV i den videregående skolen: Mellom fortrolighet og fremmedgjøring. Nordidactica – Journal of Humanities and Social Science Education, 11(1). https://journals.lub.lu.se/nordidactica/index
Klevjer, R. (2019). Virtuality and Depiction in Video Game Representation. Games and Culture. 14(7-8): 724-741. doi:10.1177/1555412017727688
Klevjer, R. and Hovden, J.F. (2017). The Structure of Videogame Preference. Game Studies, 17 (2).
Klevjer, R. (2012). Enter the Avatar. The phenomenology of prosthetic telepresence in computer games. In H. Fossheim, T. Mandt Larsen & J. R. Sageng (Eds.), The Philosophy of Computer Games (pp. 17-38). London & New York: Springer
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