Kristine Jørgensen
Position
Professor
Affiliation
Research groups
Research
Kristine Jørgensen's research is in game studies. She is interested in player-centered perspectives and has studied player experiences with transgressive game content, player interaction with game interfaces, and player experiences of sound in games. She also has an interest in production and industry studies and has in that context researched the Norwegian game industry. In the period 2015-2019, she was project manager of the research project Games and Transgressive Aesthetics.
Kristine Jørgensen is project manager for the research project Understanding Masculinity and Gaming (2023-2028) and a principal investigator in the Norwegian Center for Excellence Center for Digital Narrative (2023-2033).
She is the co-author of The Paradox of Transgression in Games (with Torill Elvira Mortensen), the author of Gameworld Interfaces and A Comprehensive Study of Sound in Computer Games: How Audio Affects Player Action, and the co-editor of Transgression in Games and Play (with Faltin Karlsen).
Teaching
I currently available for supervising students in the MA program in Media and Interaction Design and the MA program in Media and Communication
Publications
2024
- Jørgensen, Kristine; Lindtner, Synnøve Skarsbø (2024). Dataspillere og maskulinitet – gamermaskulinitet som en hybridmaskulinitet?. (external link)
- Eklund, Lina; Gluzman, Renard; Jørgensen, Kristine et al. (2024). Games for the Pluriverse: Exploring the Use, Opportunities, and Problems of Drawing from Local Cultural Heritage in Video Games. (external link)
2022
- Jørgensen, Kristine; Mortensen, Torill Elvira (2022). "Whose Expression is it Anyway? Videogames and the Freedom of Expression". (external link)
- Jørgensen, Kristine; Sekanina, Ida Kvilhaug (2022). "From Political Economy to Identity Politics: A Forum Study of Political Discussions between Players". (external link)
- Jørgensen, Kristine (2022). Companion Characters and Portal's Companion Cube: A Response to Ida Broni Christensen. (external link)
2021
2019
- Jørgensen, Kristine (2019). Understanding War Game Experiences: Applying Multiple Player Perspectives to Game Analysis. (external link)
- Jørgensen, Kristine (2019). Dead Rising and the Gameworld Zombie. (external link)
- Sotamaa, Olli; Jørgensen, Kristine; Sandqvist, Ulf (2019). Public game funding in the Nordic region. (external link)
2018
- Jørgensen, Kristine (2018). When Is It Enough? Uncomfortable Game Content and the Transgression of Player Taste. (external link)
- Karlsen, Faltin; Jørgensen, Kristine (2018). Introduction: Playful Transgressions. (external link)
- Jørgensen, Kristine; Karlsen, Faltin (2018). Transgression in Games and Play. (external link)
2017
- Jørgensen, Kristine (2017). "Emphatic and Ecological Sounds in Gameworld Interfaces". (external link)
- Jørgensen, Kristine; Sandqvist, Ulf; Sotamaa, Olli (2017). From hobbyists to entrepreneurs. (external link)
- Jørgensen, Kristine (2017). Newcomers in a Global Industry: Challenges of a Norwegian Game Company . (external link)
2016
2015
2013
- Jørgensen, Kristine (2013). Gameworld interfaces. (external link)
- Jørgensen, Kristine; Mortensen, Torill Elvira (2013). "Estetikk og spillelementer: Utfoldelse og lekenhet med digital medieteknologi". (external link)
- Jørgensen, Kristine (2013). Mellom næring og kultur: en studie av norsk spillpolitikk. (external link)
2012
- Jørgensen, Kristine (2012). Between the game system and the fictional world. A study of computer game interfaces. (external link)
- Jørgensen, Kristine; Klevjer, Rune (2012). Kva er dataspel? Folkeopplysning for professorar. (external link)
- Gjøsæter, Tor; Jørgensen, Kristine (2012). Combining think aloud and comic strip illustration in the study of augmented reality games. (external link)
2011
- Jørgensen, Kristine; Rossi, Luca; Glas, Rene et al. (2011). Framing the Game : Four game-related approaches to Goffman's frames. (external link)
- Jørgensen, Kristine (2011). "Players as co-researchers: Expert Player Perspective as an Aid to Understanding Games". (external link)
- Jørgensen, Kristine (2011). Time for new terminology? Diegetic and nondiegetic sounds in computer games revisited. (external link)
2009
- Jørgensen, Kristine (2009). Conan eller Josefine? Politikk og økonomi i den norske spillbransjen. (external link)
- Jørgensen, Kristine (2009). Dataspill og interaktivitet. (external link)
- Jørgensen, Kristine (2009). A comprehensive study of sound in computer games: How audio affects player action. (external link)
2008
See a complete overview of publications in Cristin.
For full list of publications, see Person #50014 - Kristine Jørgensen - Cristin.