Kristine Jørgensen
Position
Professor
Affiliation
Research groups
Research
Kristine Jørgensen's research is in game studies. She is interested in player-centered perspectives and has studied player experiences with transgressive game content, player interaction with game interfaces, and player experiences of sound in games. She also has an interest in production and industry studies and has in that context researched the Norwegian game industry. In the period 2015-2019, she was project manager of the research project Games and Transgressive Aesthetics.
Kristine Jørgensen is project manager for the research project Understanding Masculinity and Gaming (2023-2028) and a principal investigator in the Norwegian Center for Excellence Center for Digital Narrative (2023-2033).
She is the co-author of The Paradox of Transgression in Games (with Torill Elvira Mortensen), the author of Gameworld Interfaces and A Comprehensive Study of Sound in Computer Games: How Audio Affects Player Action, and the co-editor of Transgression in Games and Play (with Faltin Karlsen).
Teaching
I currently available for supervising students in the MA program in Media and Interaction Design and the MA program in Media and Communication
Publications
2016
- Kristine Jørgensen (2016). Gameworld Interfaces as Make-Believe. (external link)
- Kristine Jørgensen; Linn Søvig; Peter Wingaard Meldahl et al. (2016). "Dataspill - mord, moral og moro". (external link)
- Kristine Jørgensen (2016). “Positivt ubehag. Om spilleres opplevelser av kontroversielt innhold i spill”. (external link)
- Kristine Jørgensen (2016). The positive discomfort of spec ops: The line. (external link)
- Kristine Jørgensen (2016). “Spekulativt eller kritisk? Om spillers opplevelser av kontroversielt innhold”. (external link)
- Kristine Jørgensen (2016). "Positivt ubehag. Om spilleres opplevelser av kontroversielt innhold i dataspill". (external link)
- Kristine Jørgensen (2016). "War Game Experiences - Qualitative Methods in the Study of War Games". (external link)
- Kristine Jørgensen (2016). “Dataspillets grenseoverskridende estetikk”. (external link)
- Kristine Jørgensen (2016). "A Framework for Understanding Player Experiences with Controversial Game Content". (external link)
- Kristine Jørgensen; Peter Wingaard Meldahl; Tobias Staaby et al. (2016). "Møteplass: Virtuell Virkelighet". (external link)
2022
- Kristine Jørgensen (2022). Debugging “Transgression” in Games and Play. (external link)
- Renard Gluzman; Vered Pnueli; Lina Eklund et al. (2022). The Role of Cultural Heritage in a De-centralized Gaming Industry of the Future. (external link)
- Marius Hauan; Agnar Haubjørg Haugen; Kristine Jørgensen (2022). "Spillmagasinet: Spill som seriøst medium". (external link)
- Grimmalkin Hiestand; Lasse Jørgensen; Marius Gustavsen Paulsen et al. (2022). "Ludofilene: Politikk og spill". BOBCAST. (external link)
- Holger Pötzsch; Kristine Jørgensen (2022). Editorial: Transitions. (external link)
- Astrid Gynnild; Morten Brun; Kristine Jørgensen (2022). Aktivitetsbasert undervisning: Panelsamtale. (external link)
- Kristine Jørgensen; Torill Elvira Mortensen (2022). "Whose Expression is it Anyway? Videogames and the Freedom of Expression". (external link)
- Kristine Jørgensen; Ida Kvilhaug Sekanina (2022). "From Political Economy to Identity Politics: A Forum Study of Political Discussions between Players". (external link)
- Vilde Sagstad Imeland; Kristine Jørgensen (2022). "Den mannlige spilleren har vært default". (external link)
- Kristine Jørgensen; Jonas Sire (2022). "Skal forske på menns opplevelse av et økt mangfoldsfokus i gaming". (external link)
- Kristine Jørgensen (2022). "Transgressive play". (external link)
- Kristine Jørgensen (2022). Companion Characters and Portal's Companion Cube: A Response to Ida Broni Christensen. (external link)
- Kristine Jørgensen (2022). "Successful project management in academia?". (external link)
2013
- Faltin Karlsen; Kristine Jørgensen; Torill Mortensen et al. (2013). The mediacity of playfulness. (external link)
- Faltin Karlsen; Kristine Jørgensen; Torill Mortensen (2013). Creative chaos and chaotic creativity (Hegemonic ideals in play). (external link)
- Kristine Jørgensen (2013). Gameworld interfaces. (external link)
- Kristine Jørgensen; Torill Elvira Mortensen (2013). "Estetikk og spillelementer: Utfoldelse og lekenhet med digital medieteknologi". (external link)
- Kristine Jørgensen (2013). Mellom næring og kultur: en studie av norsk spillpolitikk. (external link)
- Kristine Jørgensen (2013). "GWI: The Gameworld Interface". (external link)
2014
- Kristine Jørgensen (2014). "Sound in a Participatory Culture". (external link)
- Tobias Stern Johansen; Kristine Jørgensen (2014). "Undersøgelse: Voldelige computerspil skærper børns moral". (external link)
- Kristine Jørgensen; Mina Augestad Fossum; Fredrik Sundt Breien et al. (2014). Metalspill med internasjonal suksess. (external link)
- Vilde Blix Huseby; Kristine Jørgensen (2014). "Snille av å spille dataspill". (external link)
- Kristine Jørgensen (2014). "Devil’s Plaything: On the Boundary between Playful and Serious”. (external link)
- Jarle Hrafn Grindhaug; Kristine Jørgensen (2014). "Snowden hentet motet fra dataspill". (external link)
- Faltin Karlsen; Kristine Jørgensen (2014). Mediepanikk eller medieskepsis? En analyse av dataspilldebatten etter 22. juli. (external link)
- Marius Kjørmo; Kristine Jørgensen; Chris Avellone et al. (2014). "– Vokseninnhold kan oppfattes som spekulativt og uheldig". (external link)
- Aslak Borgersrud; Kristine Jørgensen; Ragnar Tørnquist et al. (2014). Kan Zoë redde Norges ære?. (external link)
- Kristine Jørgensen; Faltin Karlsen; Torill Mortensen (2014). Involvement and fun: seeking the sweet spot of playfulness. (external link)
- Kristine Jørgensen; Mari Brenna Vollan; Bendik Stang (2014). Spillbransjen vokser. (external link)
2020
- Kristine Jørgensen; Riccardo Fassone (2020). The Taboos of Game Studies. Special Issue of G|A|M|E: The Italian Journal of Game Studies. (external link)
- Kristine Jørgensen; Riccardo Fassone (2020). "Introduction: Locating the Taboos of Game Studies". (external link)
- Kristine Jørgensen; Elias Dahlen (2020). "Dei har verda som leikeplass". (external link)
- Kristine Jørgensen; Torill Elvira Mortensen (2020). Meaning of Games: The Paradox of Transgression in Games. (external link)
- Torill Elvira Mortensen; Kristine Jørgensen (2020). The Paradox of Transgression in Games. (external link)
- Kristine Jørgensen; Torill Elvira Mortensen (2020). "Pushing the Boundaries: Videogames and the Freedom of Expression". (external link)
2009
- Kristine Jørgensen (2009). Dataspill: estetiske og sosiale aspekter. (external link)
- Kristine Jørgensen (2009). Musikk møter spill. (external link)
- Kristine Jørgensen (2009). Dataspill og interaktivitet. (external link)
- Kristine Jørgensen (2009). ”They never ask you to associate this with a realistic world. They only ask you to play it as a game.” Fiction in games viewed from players’ perspectives. (external link)
- Kristine Jørgensen (2009). ”Vi spiller ikke alene”. (external link)
- Kristine Jørgensen (2009). "I’m overburdened!" An Empirical Study of the Player, the Avatar, and the Gameworld. (external link)
- Kristine Jørgensen (2009). Conan eller Josefine? Politikk og økonomi i den norske spillbransjen. (external link)
- Kristine Jørgensen (2009). A comprehensive study of sound in computer games: How audio affects player action. (external link)
2001
2017
- Aphra Kerr; Anna Ozimak; Joshua Jarrett et al. (2017). "Towards Comparative Game Industry and Production Studies: Beyond the Global". (external link)
- Kristine Jørgensen (2017). "Gameworld Interfaces".. (external link)
- Kristine Jørgensen (2017). "Emphatic and Ecological Sounds in Gameworld Interfaces". (external link)
- Kristine Jørgensen; Dag Eivind Undheim Larsen (2017). “Spiller seg inn i kulturen”.. (external link)
- Kristine Jørgensen; Dag Eivind Undheim Larsen (2017). “Etterlyser grundigere kritikk”.. (external link)
- Kristine Jørgensen; Sverre Ole Drønen (2017). “Spillforsker blir professor”. (external link)
- Kristine Jørgensen; Olli Sotamaa; Ulf Sandqvist et al. (2017). "All Work and All Play? – Towards Game Production Studies". (external link)
- Kristine Jørgensen (2017). “Å forske på dataspill.”. (external link)
- Kristine Jørgensen (2017). Newcomers in a Global Industry: Challenges of a Norwegian Game Company. (external link)
- Kristine Jørgensen; Jarle Hrafn Grindhaug (2017). “Jeg tror forskningen min kan bidra til mindre fordommer om spill”.. (external link)
- Kristine Jørgensen; Ulf Sandqvist; Olli Sotamaa (2017). From hobbyists to entrepreneurs. (external link)
- Kristine Jørgensen (2017). "What can the Norwegian Game Industry Teach us about Game Production?". (external link)
- Kristine Jørgensen; Robert Nedrejord (2017). “Pokemon-farsotten er ikke over”. (external link)
- Kristine Jørgensen (2017). “Grenseoverskridande spel: Korleis opplever spelarar kontroversielt spelinnhald?”. (external link)
2011
- Kristine Jørgensen (2011). "Spill og film". (external link)
- Kristine Jørgensen; Stein Ciro Llanos (2011). "Do Players Prefer Integrated User Interfaces? A Qualitative Study of Game UI Design Issues". (external link)
- Kristine Jørgensen; Luca Rossi; Rene Glas et al. (2011). Framing the Game : Four game-related approaches to Goffman's frames. (external link)
- Kristine Jørgensen (2011). Games and the Human Condition. (external link)
- Kristine Jørgensen (2011). Hvordan kan spillforskningen støtte spilldesign i praksis. (external link)
- Kristine Jørgensen (2011). The User Interface Continuum: A Study Of Player Preference. (external link)
- Kristine Jørgensen (2011). "Ideals in Game Interface Design". (external link)
- Kristine Jørgensen (2011). "Players as co-researchers: Expert Player Perspective as an Aid to Understanding Games". (external link)
- Kristine Jørgensen (2011). Time for new terminology? Diegetic and nondiegetic sounds in computer games revisited. (external link)
2012
- Kristine Jørgensen (2012). Between the game system and the fictional world. A study of computer game interfaces. (external link)
- Kristine Jørgensen; Olav Eggesvik; Alf Inge Wang (2012). - Behring Breivik har til en viss grad rett. (external link)
- Kristine Jørgensen; Matias Helgheim (2012). "Spillbransjen under lupen". (external link)
- Kristine Jørgensen (2012). In Defense of the Interface. (external link)
- Kristine Jørgensen (2012). "Gameworld Interfaces: Hva er forholdet mellom grensesnitt og spillverden i dataspill?". (external link)
- Kristine Jørgensen; Jørgen Tharaldsen (2012). "The Norwegian Game Industry Survey". (external link)
- Kristine Jørgensen; Ronald E. Hole (2012). "Game on". (external link)
- Kristine Jørgensen; Rune Klevjer (2012). Kva er dataspel? Folkeopplysning for professorar. (external link)
- Faltin Karlsen; Kristine Jørgensen (2012). "Terror på norsk jord: en retorisk analyse av dataspill-debatten etter 22. juli". (external link)
- Tor Gjøsæter; Kristine Jørgensen (2012). Combining think aloud and comic strip illustration in the study of augmented reality games. (external link)
2021
- Mathias Lux; Michael Riegler; Steven Hicks et al. (2021). Emotional Mario Task at MediaEval 2021. (external link)
- Kristine Jørgensen (2021). Arbeidslivsrelevans, hva er det?. (external link)
- Kristine Jørgensen (2021). "Successful project management in academia?". (external link)
- Kristine Jørgensen (2021). "How do players respond to controversial videogame content? Insights from the research project Games and Transgressive Aesthetics". (external link)
- Kristine Jørgensen (2021). "To be or pretend to be: How do players experience videogames?". (external link)
- Kristine Jørgensen (2021). Frå tankekraft til slagkraft gjennom innovasjon. (external link)
- Kristine Jørgensen; Ida Sekanina (2021). Gamers and Politics: A forum study. (external link)
- Holger Pötzsch; Kristine Jørgensen; Faltin Karlsen (2021). Dataspillforskning i et medievitenskapelig perspektiv. (external link)
- Kristine Jørgensen (2021). "Norway". (external link)
2008
- Kristine Jørgensen (2008). The Intuitive and Integrated Interface: Computer Games and Computer Literacy. (external link)
- Kristine Jørgensen (2008). “Forskning ved UiB”. (external link)
- Kristine Jørgensen (2008). Audio and Gameplay: An Analysis of PvP Battlegrounds in World of Warcraft. (external link)
- Kristine Jørgensen (2008). Researching Players to Understand the Game. (external link)
- Kristine Jørgensen (2008). Left in the Dark. Playing Computer Games with the Sound Turned Off. (external link)
- Kristine Jørgensen (2008). Dataspill som aktivitet – eller som avhengighet?. (external link)
2010
- Kristine Jørgensen (2010). Fiksjon og usability. Om forholdet mellom spillverdenen og grensesnittet. (external link)
- Kristine Jørgensen (2010). En fremtid for norsk dataspillforskning?. (external link)
- Kristine Jørgensen (2010). The Sims 2: Almost Like Everyday Life. (external link)
- Kristine Jørgensen (2010). ”Musikk møter spill”. (external link)
- Kristine Jørgensen (2010). ”Spillbransjen: nasjonale og internasjonale forhold.”. (external link)
- Kristine Jørgensen (2010). En komparative analyse av spillmekanikk. (external link)
- Kristine Jørgensen; Jørgen Tharaldsen; Kaja H. Dyrlie et al. (2010). ”Dataspill: the next level”. (external link)
- Kristine Jørgensen (2010). "Lyd og musikk i dataspill - estetikk og funksjon". (external link)
- Kristine Jørgensen (2010). Kunsten i dataspill: press play. (external link)
- Kristine Jørgensen (2010). Game characters as narrative devices : a comparative analysis of Dragon Age: Origins and Mass Effect 2. (external link)
- Kristine Jørgensen (2010). A Match Made in Heaven or in Hell? Combining Player Research and Design Research. (external link)
- Kristine Jørgensen (2010). When Fiction Meets Usability. Conventions in Computer Game Interface Design. (external link)
2018
- Faltin Karlsen; Kristine Jørgensen (2018). Introduction: Playful Transgressions. (external link)
- Kristine Jørgensen (2018). When Is It Enough? Uncomfortable Game Content and the Transgression of Player Taste. (external link)
- Kristine Jørgensen; Faltin Karlsen (2018). Transgression in Games and Play. (external link)
- Kristian A Bjørkelo; Kristine Jørgensen (2018). "The Asylum Seekers Larp: The Positive Discomfort of Transgressive Realism". (external link)
2019
- Jaroslav Svelch; Torill Mortensen; Kristine Jørgensen et al. (2019). Locating transgressions: Transgressive Play and Transgressive Aesthetics. (external link)
- Olli Sotamaa; Kristine Jørgensen; Ulf Sandqvist (2019). Public game funding in the Nordic region. (external link)
- Kristine Jørgensen (2019). Understanding War Game Experiences: Applying Multiple Player Perspectives to Game Analysis. (external link)
- Kristine Jørgensen (2019). Dead Rising and the Gameworld Zombie. (external link)
- Kristine Jørgensen (2019). Vold og Transgresjon. (external link)
- Faltin Karlsen; Kristine Jørgensen (2019). "Voldsskildringer tar for mye plass". (external link)
- Kristine Jørgensen (2019). Ny norsk spillpolitikk - en ny situasjon for spillselskaper?. (external link)
2023
- Isak de Villiers Bosman; Oğuz Turan Buruk; Kristine Jørgensen et al. (2023). The effect of audio on the experience in virtual reality: a scoping review. (external link)
- Kristine Jørgensen (2023). The Ethics of Post-Pandemic Videogames or Do Games Matter in the Age of Permacrisis?. (external link)
- Anette Trettebergstuen; Kristine Jørgensen; Julie Strømstad Stårvik et al. (2023). Kvinner i gaming. Panelsamtale. (external link)
- Kristine Jørgensen; Arne Graham Christiaan Campbell (2023). “They call it “political” when they disagree”: Player interpretations of political issues in videogames. (external link)
- Kristine Jørgensen (2023). Game Culture as Dis/Integrated? A presentation of a new research project. (external link)
- Holger Pötzsch; Kristine Jørgensen (2023). Futures. (external link)
- Kristine Jørgensen (2023). "Interface". (external link)
- Kristine Jørgensen; Arne Graham Christiaan Campbell (2023). Too Much Political Correctness? Player Interpretations of Political Correctness in Videogames. (external link)
2024
- Holger Pötzsch; Kristine Jørgensen (2024). Editorial: Critical. (external link)
- Kristine Jørgensen; Synnøve Skarsbø Lindtner (2024). Dataspillere og maskulinitet – gamermaskulinitet som en hybridmaskulinitet?. (external link)
- Lina Eklund; Renard Gluzman; Kristine Jørgensen et al. (2024). Games for the Pluriverse: Exploring the Use, Opportunities, and Problems of Drawing from Local Cultural Heritage in Video Games. (external link)
- Kristine Jørgensen; Doris Carmen Rusch; Astrid Ensslin et al. (2024). Transformative Games Across Platforms. (external link)
2015
- Kristine Jørgensen (2015). In Defense of Transgressive Games. (external link)
- Jonne Arjoranta; Daniel Vella; Espen J. Aarseth et al. (2015). Ludo-Hermeneutics. (external link)
- Kristine Jørgensen (2015). Grounding Game Studies: Project Patchwork. (external link)
- Kristine Jørgensen; John Cato Lorentzen; Marianne Lerdahl et al. (2015). Hva er spesielt med spill?. (external link)
- Frans Mäyrä; Sebastian Deterding; Mia Consalvo et al. (2015). From Game Studies to Studies of Play in Society. (external link)
- Kristine Jørgensen (2015). Games and Transgressive Aesthetics. (external link)
- Kristine Jørgensen (2015). Lyddesign i digitale spill. (external link)
- Kristine Jørgensen (2015). Grenseoverskridende spil - kan kontroversielle spill brukes i undervisningen?. (external link)
- Kristine Jørgensen (2015). A Double-Edged Sword. Work Practices in a Norwegian Game Company. (external link)
- Kristine Jørgensen (2015). Transgressive Content in Spec Ops: The Line. (external link)
- Kristine Jørgensen (2015). Games and Transgressive Aesthetics: A Research Project at University of Bergen. (external link)
- Kristine Jørgensen (2015). "Playful Transgressions: On controversial content in digital games". (external link)
- Kristine Jørgensen; Ulf Sandqvist; Olli Sotamaa (2015). From hobbyists to entrepreneurs: On the formation of the Nordic game industry. (external link)
- Kristine Jørgensen (2015). Dark Play in Dishonored. (external link)
- Kristine Jørgensen (2015). Nøkkelutfordringer i interaksjonsdesign og medieteknologier. (external link)
- Kristine Jørgensen (2015). Game Aesthetics: Gameworld Interfaces. (external link)
- Kristine Jørgensen (2015). "Perspectives on Transgressive Games". (external link)
2003
2006
2025
- Kristine Jørgensen (2025). Part of the problem, or part of the solution? To a hopeful future for masculinity in gaming. (external link)
- Isak de Villiers Bosman; Mila Bujić; Laura Diana Cosio et al. (2025). Embodiment in virtual reality: an experiment on how visual and aural First- and Third-person modes affect embodiment and mindfulness. (external link)
- Kristian A. Bjørkelo; Megan Condis; Hilde G Corneliussen et al. (2025). Hope, life and disability: Using The Remarkable Life of Ibelin as a lens to understand intersectionality in game culture . (external link)
- Kristine Jørgensen; Hilde G Corneliussen; Arne Graham Christiaan Campbell (2025). An “easy life” or “no freedom of expression”? Men’s experiences of game culture. (external link)
- Holger Pötzsch; Kristine Jørgensen (2025). Editorial: DOA. (external link)
- Scott Robert Rettberg; Kristine Jørgensen (2025). Off Center Episode 17: Transgressive Games and Understanding Male Gamers with Kristine Jørgensen | ebr. (external link)
- Torill Elvira Mortensen; Kristine Jørgensen (2025). Looking for gamers where they are: Norwegian broadcasting from television to Twitch. (external link)
2007
See a complete overview of publications in Cristin.
For full list of publications, see Person #50014 - Kristine Jørgensen - Cristin.